• HOLODECK is Persona3D’s real-time entertainment ecosystem for a new generation of immersive media experiences.

    Built around the convergence of live performance, gaming technology, AI, virtual production and audience interaction, HOLODECK enables creators, brands, festivals and entertainment platforms to transform static content into adaptive, living experiences.

    Rather than treating shows, streams and digital content as separate products, HOLODECK connects physical and virtual environments into one continuous realtime ecosystem where performers, digital characters, visuals, music and audiences interact simultaneously across stages, broadcasts, online platforms and immersive spaces.

    Powered by motion capture, Unreal Engine and realtime production pipelines, HOLODECK shifts entertainment away from linear playback toward dynamic, platform-native experiences driven by participation, identity and continuous engagement.

    The system is designed for the emerging media landscape in which IP, fan communities, digital personas and live interaction become increasingly interconnected across both physical and digital worlds.

  • Bring Digital Characters to Life Through the HOLODECK Ecosystem — in Real Time

    At Persona3D’s motion capture studios in Baarn, performance, technology, and real-time storytelling come together inside the HOLODECK ecosystem.

    Our facilities are designed for creators, developers, performers, filmmakers, and immersive production teams who want to translate authentic human performance directly into living digital characters and interactive virtual worlds.

    Whether for live XR shows, virtual production, games, cinematic storytelling, immersive experiences, or full CGI performances, HOLODECK transforms motion capture from a recording process into a live creative environment.

    Two HOLODECK Capture Studios

    Our ecosystem currently operates across two dedicated capture stages, each built for different production scales and workflows.

    Studio One is optimized for agile productions, character work, facial performance capture, livestream workflows, and small to medium sized multi performer sessions.

    8 × 5 × 3 meter OptiTrack capture volume

    High precision full body tracking

    MANUS MetaGloves for detailed hand and finger capture

    Professional facial capture using vertical stereo and mono head mounted systems

    High-end wireless audio recording captured simultaneously with performance data

    Integrated wireless audio monitoring for performers and directors

    Real-time HOLODECK visual feedback for live character and environment interaction

    Studio Two expands the HOLODECK ecosystem into large scale performance capture and advanced immersive productions.

    20 × 10 × 8 meter capture environment

    Designed for larger multi performer scenes, props, physical set interaction, stunt work, and cinematic virtual production

    Suitable for immersive XR experiences, large creature performances, realtime stage productions, and complex interactive environments

    Simultaneous high-end wireless audio recording fully integrated into the capture pipeline

    Extended realtime monitoring, virtual camera workflows, and live digital environment integration

    Why HOLODECK Changes the Process

    Traditional motion capture records data first and interprets the result later.

    HOLODECK transforms the process into a live performance workflow where performers interact directly with digital characters and virtual worlds during the session itself. Directors can shape scenes live, environments respond instantly, and creative decisions happen in the moment instead of only during post production.

    This creates faster iteration, stronger emotional performances, and a far more natural connection between performer, audience, and digital space.

    From photoreal digital doubles to stylized fantasy characters and large scale immersive worlds, HOLODECK is engineered for productions where live presence, responsiveness, and emotional authenticity are essential.

    Capture performances.

    Direct digital worlds.

    Build living experiences in real time.

  • Persona3D develops digital characters as living performers within the HOLODECK ecosystem.

    By combining world-class artists from around the globe with our in-house character team, we create digital beings designed not only to look believable, but to perform convincingly in real time under live conditions.

    Our character pipeline combines high-end artistry with deep technical integration. Using our own photogrammetry workflows, custom facial expression systems, and performance-driven rigging pipelines, we capture subtle human nuance and translate it into responsive digital characters capable of emotion, expression, and interaction.

    Inside HOLODECK, characters are not static assets.

    They are real-time performance entities built for live XR stages, cinematic storytelling, giant LED productions, interactive broadcasts, and immersive digital experiences. Every facial movement, gesture, and emotional response is engineered to remain believable under the pressure of live performance.

    From stylized fantasy creatures to hyper-real digital doubles, our characters are designed to exist naturally inside evolving virtual worlds while maintaining emotional connection with audiences.

    This is not traditional character art.

    This is digital performance design for the HOLODECK ecosystem, where characters become living extensions of the performer behind them.

  • At Persona3D, our environment art is not designed as scenery. It is designed as part of the HOLODECK performance ecosystem itself.

    Inside HOLODECK, environments become living systems that react in real time to performers, music, emotion, camera movement, and audience energy. From intimate atmospheric spaces to massive cinematic worlds, every environment is built to behave as an active layer of the performance rather than a static backdrop.

    We work across the full visual spectrum, from highly stylized artistic worlds to photorealistic digital environments, always driven by narrative and emotional intent. Architecture shifts. Lighting evolves live. Atmospheres respond dynamically. Worlds transform during the performance without breaking immersion.

    Every HOLODECK environment is custom optimized for real-time execution across live XR stages, giant LED productions, full CGI broadcasts, interactive streaming, and immersive digital experiences. Visual fidelity, latency, scalability, and stability are engineered together so performances remain responsive and believable under live conditions.

    This is not traditional set design.

    This is world-building built for live storytelling.

    A performance space where digital environments behave like instruments, performers, and emotional extensions of the show itself.

character art by Elvis Morelli & Jaydo de Ruijter - enviroment art by Marcus Sandgren - fotos Nathan Reinds