We are a team of international music producers, 3D generalists, motion capture specialists, animators, and game designers passionate about exploring and creating interactive XR content and high-end workflows for the music and entertainment industry. Our indie studio, DSCVR, was founded by Nando Eweg, Holger Schwedt, and Diederik van Gool, and is equipped with a six-room motion capture and 3D editing studio facility located in Baarn, the Netherlands. We invest in state-of-the-art motion capture and animation hardware and software. Persona3D’s content consists of high-fidelity, photorealistic digital doubles and animations that will become digital influencers and virtual pop stars, the “artists of the future.” They all live in beautifully crafted environments.
Our applications include real-time and recorded immersive VR and mixed reality experiences, interactive augmented graphics, and mechatronics during large-scale live events, as well as many upcoming metaverse opportunities. Our primary focus is on creating emotional connections between our products and users to encourage them to “come back.” We have a vast network that includes music labels, event technology companies, media and gaming universities, and studios, and we strive to produce the most ideal and cost-effective workflows possible. We are continuously looking for young talent and early adopters to join our tribe of innovators and creators.
TEAM
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Diederik van Gool
CO-FOUNDER | HEAD OF COMMERCIAL
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Holger Schwedt
CO-FOUNDER | HEAD OF CREATIVE
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Nando Eweg
CO-FOUNDER
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Thomas Erdmann
CREATIVE DIRECTOR | PRODUCT MANAGER
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Elvis Morelli
CHARACTER DIRECTOR
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Amilius Sylar Al-Ghitta
TECH DESIGN LEAD | GAME DESIGNER
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Itske van Teutem
SENIOR GAME DEVELOPER
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Jesse van Aalderen
3D GENERALIST/ SOLUTIONS ARCHITECT
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Marcus Sandgren
ENVIROMENT & CINEMATICS DIRECTOR
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Suus Rewinkel
PROOF OF CONCEPT ARTIST | MOTION CAPTURE
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Tim Barning
MECHATRONICS
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Martijn van Clemenkoff
MACHINE LEARNING/ PERFORMANCE CAPTURE HARDWARE
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Katelin van Lissum
INTERN UE AUDIO
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Rinse Wernik
INTERN ANIMATION
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Nikki Hordijk
R&D CONCEPT ART
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Kaylee de Wit
R&D INTERACTION AND GAME DESIGN
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Emily vd Schaaf
R&D GAME DESIGN
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Dennis van den Brandt
R&D GAME DESIGN
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Amy Schoor
R&D MATERIAL ARTIST
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Quinn Veltmeijer
R&D GAME DEVELOPER
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Isabella Scholte
OFFICE MANAGER