
We are a team of international music producers, 3D generalists, motion capture specialists, animators, and game designers passionate about exploring and creating interactive XR content and high-end workflows for the music and entertainment industry. Our indie studio, DSCVR, was founded by Nando Eweg, Holger Schwedt, and Diederik van Gool, and is equipped with a six-room motion capture and 3D editing studio facility located in Baarn, the Netherlands. We invest in state-of-the-art motion capture and animation hardware and software. Persona3D’s content consists of high-fidelity, photorealistic digital doubles and animations that will become digital influencers and virtual pop stars, the “artists of the future.” They all live in beautifully crafted environments.
Our applications include real-time and recorded immersive VR and mixed reality experiences, interactive augmented graphics, and mechatronics during large-scale live events, as well as many upcoming metaverse opportunities. Our primary focus is on creating emotional connections between our products and users to encourage them to “come back.” We have a vast network that includes music labels, event technology companies, media and gaming universities, and studios, and we strive to produce the most ideal and cost-effective workflows possible. We are continuously looking for young talent and early adopters to join our tribe of innovators and creators.

TEAM
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Diederik van Gool
CO-FOUNDER | HEAD OF COMMERCIAL
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Holger Schwedt
CO-FOUNDER | HEAD OF CREATIVE
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Nando Eweg
CO-FOUNDER | MUSIC PRODUCER
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Amilius Sylar Al-Ghitta
HEAD OF TECHNICAL DESIGN AND PRODUCTION
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Elvis Morelli
SENIOR CHARACTER ARTIST
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Rosanne Grootjes
JUNIOR CHARACTER ARTIST
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Itske van Teutem
SENIOR DEVELOPER / MOTION CAPTURE
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Tim Barning
SENIOR MECHATRONICS
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Thomas Erdmann
D.O.P
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Aleks Stankova
SENIOR ENVIROMENT ARTIST
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Marcus Sandgren
SENIOR ENVIROMENT & CINEMATICS ARTIST
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Jesse van Aalderen
3D GENERALIST/ SOLUTIONS ARCHITECT
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Suus Rewinkel
PROOF OF CONCEPT ARTIST | MOTION CAPTURE
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Martijn van Clemenkoff
MACHINE LEARNING/ PERFORMANCE CAPTURE HARDWARE
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Katelin van Lissum
UE TECHNICAL AUDIO DESIGN INTERN
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Kaylee de Wit
R&D INTERACTION AND GAME DESIGN INTERN
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Emily vd Schaaf
R&D GAME DESIGN INTERN
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Quinn Veltmeijer
R&D GAME DEVELOPER INTERN
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Sven Leitsch
TECHNICAL DESIGN INTERN
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Deniz Gur
3D ART INTERN
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Milo van Pelt
TOOLS PROGRAMMER INTERN
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Joël Yemane
ENVIRONMENT ARTIST INTERN
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Jonathan Johansson
TECHNICAL DESIGN INTERN
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Ad Osterberg
CHARACTER ART INTERN
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Julia Budych
3D ARTIST INTERN
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Silver Klapwijk
3D ARTIST INTERN
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Seb van den Beemt
TECHNICAL ART INTERN