We are a team of international music producers, 3D generalists, motion capture specialists, animators, and game designers passionate about exploring and creating interactive XR content and high-end workflows for the music and entertainment industry. Our indie studio, DSCVR, was founded by Nando Eweg, Holger Schwedt, and Diederik van Gool, and is equipped with a six-room motion capture and 3D editing studio facility located in Baarn, the Netherlands. We invest in state-of-the-art motion capture and animation hardware and software. Persona3D’s content consists of high-fidelity, photorealistic digital doubles and animations that will become digital influencers and virtual pop stars, the “artists of the future.” They all live in beautifully crafted environments.

Our applications include real-time and recorded immersive VR and mixed reality experiences, interactive augmented graphics, and mechatronics during large-scale live events, as well as many upcoming metaverse opportunities. Our primary focus is on creating emotional connections between our products and users to encourage them to “come back.” We have a vast network that includes music labels, event technology companies, media and gaming universities, and studios, and we strive to produce the most ideal and cost-effective workflows possible. We are continuously looking for young talent and early adopters to join our tribe of innovators and creators.

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TEAM

  • Diederik van Gool

    CO-FOUNDER | HEAD OF COMMERCIAL

  • Holger Schwedt

    CO-FOUNDER | HEAD OF CREATIVE

  • Nando Eweg

    CO-FOUNDER

  • Thomas Erdmann

    CREATIVE DIRECTOR | PRODUCT MANAGER

  • Elvis Morelli

    CHARACTER DIRECTOR

  • Amilius Sylar Al-Ghitta

    TECH DESIGN LEAD | GAME DESIGNER

  • Itske van Teutem

    SENIOR GAME DEVELOPER

  • Jesse van Aalderen

    3D GENERALIST/ SOLUTIONS ARCHITECT

  • Marcus Sandgren

    ENVIROMENT & CINEMATICS DIRECTOR

  • Suus Rewinkel

    PROOF OF CONCEPT ARTIST | MOTION CAPTURE

  • Tim Barning

    MECHATRONICS

  • Martijn van Clemenkoff

    MACHINE LEARNING/ PERFORMANCE CAPTURE HARDWARE

  • Katelin van Lissum

    INTERN UE AUDIO

  • Rinse Wernik

    INTERN ANIMATION

  • Nikki Hordijk

    R&D CONCEPT ART

  • Kaylee de Wit

    R&D INTERACTION AND GAME DESIGN

  • Emily vd Schaaf

    R&D GAME DESIGN

  • Dennis van den Brandt

    R&D GAME DESIGN

  • Amy Schoor

    R&D MATERIAL ARTIST

  • Quinn Veltmeijer

    R&D GAME DEVELOPER

  • Isabella Scholte

    OFFICE MANAGER