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HOLODECK is Persona3D’s modular real-time entertainment platform for mobile, console and live broadcast experiences.
Built as a fully white-label system, HOLODECK enables artists, festivals, brands and entertainment companies to create and own persistent digital worlds where audiences don’t just watch, but actively participate.
Combining live performance, motion capture, gaming technology, AI and virtual production, HOLODECK transforms performers into realtime digital characters and connects physical and virtual audiences within a shared interactive environment.
Powered by Unreal Engine and real-time production pipelines, the platform enables live digital performances, audience-driven storytelling and immersive fan experiences across stages, broadcasts and online platforms.
Its modular architecture allows any artist, event, broadcaster or entertainment IP to launch a fully branded entertainment ecosystem while building on the same proven technology foundation.
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Motion Capture Inside the HOLODECK Ecosystem
Motion capture is at the heart of the HOLODECK ecosystem, enabling performers to become realtime digital characters that can appear simultaneously across live stages, broadcasts, games, mobile platforms and immersive experiences.
Rather than treating motion capture as a traditional recording tool, HOLODECK transforms human performance into a live digital medium. Artists, presenters, performers and creators can control digital humans, fantasy characters and virtual personas in real time, allowing audiences to interact with performances as they happen.
The platform supports a wide range of capture technologies, including optical motion capture, markerless tracking, facial performance capture, hand and finger tracking, and hybrid production workflows. These technologies seamlessly connect performers to digital worlds, virtual environments and audience-driven experiences.
Whether powering a live digital concert, a virtual host, an immersive installation or a fully CGI production, HOLODECK turns human performance into scalable, interactive entertainment that can reach audiences anywhere in the world.
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HOLODECK CHARACTER DESIGN
Persona3D creates digital performers for the HOLODECK ecosystem.
By combining world-class character artists with our in-house technical team, we develop digital humans, virtual personas and fantasy characters designed not only to look believable, but to perform convincingly in real time.
Our character pipeline combines advanced artistry with deep technical integration. Using photogrammetry, custom facial systems, performance-driven rigging and realtime production workflows, we capture human nuance and transform it into expressive digital characters capable of emotion, interaction and live performance.
Within the HOLODECK ecosystem, characters are more than visual assets.
They are living digital performers that can appear across live stages, broadcasts, virtual worlds, mobile platforms and immersive experiences. Driven by motion capture and realtime technologies, every expression, gesture and movement remains authentic under the demands of live production.
From stylized fantasy creatures to hyper-real digital doubles, our characters are built to connect with audiences, respond to performance and exist naturally within evolving digital worlds.
This is not traditional character art.
This is digital performance design.
Inside HOLODECK, characters become scalable digital identities that allow artists, brands and entertainment IPs to engage audiences in entirely new ways across physical and virtual environments.
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At Persona3D, our environment art is not designed as scenery. It is designed as part of the HOLODECK performance ecosystem itself.
Inside HOLODECK, environments become living systems that react in real time to performers, music, emotion, camera movement, and audience energy. From intimate atmospheric spaces to massive cinematic worlds, every environment is built to behave as an active layer of the performance rather than a static backdrop.
We work across the full visual spectrum, from highly stylized artistic worlds to photorealistic digital environments, always driven by narrative and emotional intent. Architecture shifts. Lighting evolves live. Atmospheres respond dynamically. Worlds transform during the performance without breaking immersion.
Every HOLODECK environment is custom optimized for real-time execution across live XR stages, giant LED productions, full CGI broadcasts, interactive streaming, and immersive digital experiences. Visual fidelity, latency, scalability, and stability are engineered together so performances remain responsive and believable under live conditions.
This is not traditional set design.
This is world-building built for live storytelling.
A performance space where digital environments behave like instruments, performers, and emotional extensions of the show itself.
character art by Elvis Morelli & Jaydo de Ruijter - enviroment art by Marcus Sandgren - fotos Nathan Reinds